

Despite playing several games with her and using it quite often, I didn’t really have a clear idea of what Jet’s special actually did until I watched a video on YouTube explaining it.


The problem that arises due to these differences is that nothing in the game actually teaches you about them, causing you to have to go elsewhere to learn. Jet has a jetpack that can be used to hover Latch can climb on walls Sonata has three jumps: you get the picture. On the surface, these characters all appear to play largely the same, but once again after a deeper look you’ll find they all have gimmicks that make them special. The cast of characters is incredibly memorable, from the robot alligator Latch, to the lovably goofy and insane Candyman, to Jet, a character so obviously inspired by Jet Set Radio I’m surprised SEGA hasn’t assumed she’s a pitch for a new game and turned her down. It’s this kind of strategizing that makes the game so interesting. If the opponent cancels their parry and you attempt to grab it, however, you’re merely going to be rewarded with a high speed ball to the face. Pressing X will allow you to catch the ball and throw it forward at a high speed, and this can be used to counter a parry as a ball in parry mode can simply be grabbed away and immediately thrown. During this delay a fantastic rock-paper-scissors dynamic emerges as the hitter can choose to press A and parry during the wait, which will stun the opponent if they try to hit it immediately. For instance as the speed increases, so too does the strategy, as hits come with a delay before the ball is actually released. While the game may seem simple from the outside, a closer look will reveal an amount of depth that any indie fighting game would be proud of. There are a variety of ways each character can hit the ball from spiking to bunting to smashing, and each character has their own range, space, and special skills that can be used to catch your opponent off guard. Each time you’re hit by your opponent’s ball your health will decrease, with the amount of damage depending on the speed of the ball. While the ball moves slowly at the start, each hit gradually increases its speed until it has transformed into a bullet that requires precise timing to successfully hit. The players goal is to hit a ball that bounces around the stage, marking it in their color and aiming to hit their opponent with it. Unlike a usual fighting game where a player’s goal is to hit their opponent directly, Lethal League instead works more like a deadly game of Pong. However the game hides a surprising amount of depth behind its seemingly simple gameplay, which when put alongside a killer soundtrack and a charming cast of characters makes it an absolute hit among multiplayer games on the system.

#Jet lethal league blaze Pc#
Developed by Team Reptile and finally making its console debut after a PC release in 2018, Lethal League brings to the Switch fast-paced, ball-hitting action that any player will find fun. It will also makes its way to PS4, Xbox One and Switch next year.If a fighting game had a child with the game of tennis and that child was raised by a copy of Jet Set Radio, the result would probably look a lot like Lethal League Blaze. Lethal League Blaze will be out on October 24th (October 25th in Malaysia) on PC via Steam. You can hear Naganuma’s work, “Ain’t nothing like a funky beat” in its release trailer here. Alongside him are Frank Klepacki, Pixelord, Bignic and Klaus Veen that contributed to hip-hop, house and breakbeat filled soundtrack.
#Jet lethal league blaze Offline#
Two to four players can play, both offline and online with various modes on offer.Īlso, this time around, developers Team Reptile managed to bring in Hideki Naganuma, composer of the Jet Set Radio games, for some funky fresh beats. Lethal League expands the already wacky but stylish cast of characters, twice the of the original cast, as well as adding more new stages. And now it has a sequel, Lethal League Blaze. It’s this odd mashup of combat squash and a strong Jet Set Radio-like aesthetic is what made Lethal League such an interesting game. It then gets faster and faster after each hit. On hit, a dramatic pause happens, anime-style and the ball gets faster. Okay, imagine a Smash-like, but all four characters can only hit the Smash ball, behaving like a ball.
